Ahri (
ninetailedvixen) wrote2019-11-09 10:53 pm
prismatica app (tentative)
▶ PLAYER
HANDLE: Zoe
CONTACT: PM
OVER 18? Y
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Ahri
CANON: League of Legends
CANON POINT: Post Garden of Forgetting
AGE: Unknown, appears in her 20s
BACKGROUND: Link
PERSONALITY: Ahri embodies what one would expect from a character so closely related to a fox. She is very much the vixen, someone who is not above flirtation or seduction, teasing or playing with whoever becomes the subject of her attention. Her words purposefully carry double entendres, meant to confuse or fluster, which provide her with entertainment. To this end, she is a trickster, finding amusement in keeping those around her on their toes; the words which come out of her mouth could be both truths and lies, but she will never move to confirm nor deny whatever she spews.
Having been raised by animals all of her life, Ahri is only recently learning how to think and experience life as a human would. Due to the fact that she spent the majority of her life living in the mountains, concerned with only the hunt, there are a lot of things regarding the world that are completely new to her. Emotions, sensations, foods, music, dance, sights and smells and everything in between. Because of her lack of exposure to the human world and everything in it, there is a childlike wonder to be displayed whenever she is faced with something she has never seen or experienced before. Excitement is quick to overwhelm her when faced with things she has only ever experienced through the memories of past victims or things she has never witnessed before.
Though she is only now beginning to humanize herself, she yet possesses traits that align more with her animalistic side. Having been raised by a group of foxes, Ahri is very much protective over things that she perceives as belonging to her. Equally, she is fiercely devoted and loyal to those which she considers her friends and family; as would a lioness would her cubs, she would not hesitate to protect those she cares for. She is also quite ruthless as well and will not hesitate to kill an enemy as she would any other beast in the wild, savagely and with little remorse. While these days, she tries to be respectful of human life, anyone that stands in her way, harms her or those closest to her, will face her wrath with little hesitation or restraint given.
POWERS/ABILITIES: Superhuman Strength: The weakest of Vastayans can lift humans over their heads with little effort. Ahri's strength, on a scale, makes it so she is capable of bringing down a building with raw force. Some may argue her striking strength (the force with which she hits) capable of leveling a small town due to the way in which she is able to fight on par with Garen, whose physical strength places him on a similar scale.
Superhuman Speed/Reflexes: Subsonic on a scale, Ahri is capable of moving faster than what the human eye can see. Using her tails as a means to propel herself as well as drawing forth the magical essence of her surroundings amplifies the way in which she moves. Vastayan Grace, one of Ahri's abilities, makes it so with every 2 hits she lands on an opponent, her speed increases by 20% for 3 seconds.
Orb of Deception: An Orb of magic which Ahri is often seen carrying. At a distance, it may seem as though an innocent, lambent object, upon closer inspection it is very much a sphere of swirling energy resemblant to fire with a vast power. Casually, it's rather useless as she is seen playing with it or tossing it about in between her tails, but it is still a weapon which she uses in combat. The Orb has two functions, both a Passive and Active one. >Passively, when Ahri is able to land a hit onto her enemy using the Orb, she steals essence from the individual in question. This can be done up to 9 times, in which at that point every other hit will heal her. Actively, Ahri can toss the Orb at blitz speed, dealing magic damage in the process. When the Orb is pulled back, it will deal a massive amount of physical damage instead. The Orb is very much capable of passing right through people due to the force in which she throws it, and has even completely scorched and smoked the body of a soldier which had tried to kill her.
Charm: Her charm is similar to a form of mind control, as she is able to entice anyone to do as she asks of them. It is in this way that she has lured in her victims and has brought others to do her bidding. While in some instances, her Charm has been "deployed" as a blown kiss, she does not need to do this in order to charm her "victim". It can take but a word, a look. It should be noted that her usually golden eyes will change to purple when she is about to charm someone. When concerning NPC, this skill will be used casually. Due to the nature of this ability, permission will be asked before the skill is put to use against another player!
Life Absorption (aka Essence Theft): Ahri can absorb the life force of those she successfully manipulates or seduces, as well as those who are near death or have just died. Ahri does this by bringing her face close to the person in question and "sucking" their life force out, which usually streams forth as energy from their mouth and eyes. She has learned to only require a small amount in order to satisfy her hunger. When concerning NPC, this skill will be used casually. Due to the nature of this ability, permission will be asked before the skill is put to use against another player!
Emotion Control: Ahri is capable of freely manipulating emotions, which allows her to cause those subjected to the control to experience a different array of feelings, hallucinations, and dreams. When concerning NPC, this skill will be used casually. Due to the nature of this ability, permission will be asked before the skill is put to use against another player!
Proficiency in Magic: As a Vastaya, Ahri has an aptitude for the arcane and the magical. She is able to draw forth the magics from her surroundings and further amplify her own magical abilities. Ahri has a particular inclination towards magic of the fire element, as such a majority of her major skills are of this nature. Fox-Fire is one of such skills, wherein Ahri can summon 3 spectral flames that orbit her. These flames are ones that she can deploy as a form of attack, and act as though missiles. Were she to lose sight of her opponent at any given time, the flames would still follow them all the same. Though their size is no bigger than that or her Orb (just a bit bigger than a basketball), the more magic which she draws from her surroundings, the bigger and stronger they become. Another noticeable skill which she possesses is Spirit Rush, in which Ahri dashes in the direction of her opponent while firing up 3 energy bolts that, just as her Fox-Fire, will chase after her opponent regardless of whether they are in her line of sight or not. Spirit Rush can be executed a total of 3 times in succession before she must draw in more energy from her surroundings in order to recharge the attack.
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WEAKNESSES
Mortality: While Ahri is not technically classified as a human and would still be harder to kill than your ordinary person, this does not make her infallible. A stronger opponent could easily harm her, even kill her. She is not above things such as poison or a human with just the right amount of speed and strength to bring her down.
Life Absorption: Equally a weakness as it is a skill. In her past, due to the great pleasure which she received from experiencing the emotions and memories of her victims, Ahri had no self-control over the number of lives she would absorb and at one point murdered an entire village due to her hunger and addiction. Horrified by what she had done, Ahri secluded herself deep into the mountains to test and flex her self-control until she had learned to master it in a fashion, now only absorbing just enough to fill her hunger and not kill the person she is feeding from. That said, as the saying goes, old habits die hard and there is always a possibility she could lose that control she has worked so hard for.
INVENTORY: Just the clothes on her back.
MOONBLESSING:
▶ SAMPLES
link #1
link #2
HANDLE: Zoe
CONTACT: PM
OVER 18? Y
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Ahri
CANON: League of Legends
CANON POINT: Post Garden of Forgetting
AGE: Unknown, appears in her 20s
BACKGROUND: Link
PERSONALITY: Ahri embodies what one would expect from a character so closely related to a fox. She is very much the vixen, someone who is not above flirtation or seduction, teasing or playing with whoever becomes the subject of her attention. Her words purposefully carry double entendres, meant to confuse or fluster, which provide her with entertainment. To this end, she is a trickster, finding amusement in keeping those around her on their toes; the words which come out of her mouth could be both truths and lies, but she will never move to confirm nor deny whatever she spews.
Having been raised by animals all of her life, Ahri is only recently learning how to think and experience life as a human would. Due to the fact that she spent the majority of her life living in the mountains, concerned with only the hunt, there are a lot of things regarding the world that are completely new to her. Emotions, sensations, foods, music, dance, sights and smells and everything in between. Because of her lack of exposure to the human world and everything in it, there is a childlike wonder to be displayed whenever she is faced with something she has never seen or experienced before. Excitement is quick to overwhelm her when faced with things she has only ever experienced through the memories of past victims or things she has never witnessed before.
Though she is only now beginning to humanize herself, she yet possesses traits that align more with her animalistic side. Having been raised by a group of foxes, Ahri is very much protective over things that she perceives as belonging to her. Equally, she is fiercely devoted and loyal to those which she considers her friends and family; as would a lioness would her cubs, she would not hesitate to protect those she cares for. She is also quite ruthless as well and will not hesitate to kill an enemy as she would any other beast in the wild, savagely and with little remorse. While these days, she tries to be respectful of human life, anyone that stands in her way, harms her or those closest to her, will face her wrath with little hesitation or restraint given.
POWERS/ABILITIES: Superhuman Strength: The weakest of Vastayans can lift humans over their heads with little effort. Ahri's strength, on a scale, makes it so she is capable of bringing down a building with raw force. Some may argue her striking strength (the force with which she hits) capable of leveling a small town due to the way in which she is able to fight on par with Garen, whose physical strength places him on a similar scale.
Superhuman Speed/Reflexes: Subsonic on a scale, Ahri is capable of moving faster than what the human eye can see. Using her tails as a means to propel herself as well as drawing forth the magical essence of her surroundings amplifies the way in which she moves. Vastayan Grace, one of Ahri's abilities, makes it so with every 2 hits she lands on an opponent, her speed increases by 20% for 3 seconds.
Orb of Deception: An Orb of magic which Ahri is often seen carrying. At a distance, it may seem as though an innocent, lambent object, upon closer inspection it is very much a sphere of swirling energy resemblant to fire with a vast power. Casually, it's rather useless as she is seen playing with it or tossing it about in between her tails, but it is still a weapon which she uses in combat. The Orb has two functions, both a Passive and Active one. >Passively, when Ahri is able to land a hit onto her enemy using the Orb, she steals essence from the individual in question. This can be done up to 9 times, in which at that point every other hit will heal her. Actively, Ahri can toss the Orb at blitz speed, dealing magic damage in the process. When the Orb is pulled back, it will deal a massive amount of physical damage instead. The Orb is very much capable of passing right through people due to the force in which she throws it, and has even completely scorched and smoked the body of a soldier which had tried to kill her.
Charm: Her charm is similar to a form of mind control, as she is able to entice anyone to do as she asks of them. It is in this way that she has lured in her victims and has brought others to do her bidding. While in some instances, her Charm has been "deployed" as a blown kiss, she does not need to do this in order to charm her "victim". It can take but a word, a look. It should be noted that her usually golden eyes will change to purple when she is about to charm someone. When concerning NPC, this skill will be used casually. Due to the nature of this ability, permission will be asked before the skill is put to use against another player!
Life Absorption (aka Essence Theft): Ahri can absorb the life force of those she successfully manipulates or seduces, as well as those who are near death or have just died. Ahri does this by bringing her face close to the person in question and "sucking" their life force out, which usually streams forth as energy from their mouth and eyes. She has learned to only require a small amount in order to satisfy her hunger. When concerning NPC, this skill will be used casually. Due to the nature of this ability, permission will be asked before the skill is put to use against another player!
Emotion Control: Ahri is capable of freely manipulating emotions, which allows her to cause those subjected to the control to experience a different array of feelings, hallucinations, and dreams. When concerning NPC, this skill will be used casually. Due to the nature of this ability, permission will be asked before the skill is put to use against another player!
Proficiency in Magic: As a Vastaya, Ahri has an aptitude for the arcane and the magical. She is able to draw forth the magics from her surroundings and further amplify her own magical abilities. Ahri has a particular inclination towards magic of the fire element, as such a majority of her major skills are of this nature. Fox-Fire is one of such skills, wherein Ahri can summon 3 spectral flames that orbit her. These flames are ones that she can deploy as a form of attack, and act as though missiles. Were she to lose sight of her opponent at any given time, the flames would still follow them all the same. Though their size is no bigger than that or her Orb (just a bit bigger than a basketball), the more magic which she draws from her surroundings, the bigger and stronger they become. Another noticeable skill which she possesses is Spirit Rush, in which Ahri dashes in the direction of her opponent while firing up 3 energy bolts that, just as her Fox-Fire, will chase after her opponent regardless of whether they are in her line of sight or not. Spirit Rush can be executed a total of 3 times in succession before she must draw in more energy from her surroundings in order to recharge the attack.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WEAKNESSES
Mortality: While Ahri is not technically classified as a human and would still be harder to kill than your ordinary person, this does not make her infallible. A stronger opponent could easily harm her, even kill her. She is not above things such as poison or a human with just the right amount of speed and strength to bring her down.
Life Absorption: Equally a weakness as it is a skill. In her past, due to the great pleasure which she received from experiencing the emotions and memories of her victims, Ahri had no self-control over the number of lives she would absorb and at one point murdered an entire village due to her hunger and addiction. Horrified by what she had done, Ahri secluded herself deep into the mountains to test and flex her self-control until she had learned to master it in a fashion, now only absorbing just enough to fill her hunger and not kill the person she is feeding from. That said, as the saying goes, old habits die hard and there is always a possibility she could lose that control she has worked so hard for.
INVENTORY: Just the clothes on her back.
MOONBLESSING:
▶ SAMPLES
link #1
link #2
